Quest brand system · Lagos

Quest,
by design.

A living system for helping people find somewhere worth going. Warm, direct, lively—and always grounded in real places and real people.

Voice

Simple words. Real invitations.

Visuals

Real Lagos over invented worlds.

Motion

Purposeful movement, never theatre.

01 · Foundations

A small palette with a clear job.

Neutral surfaces carry the experience. Orange marks action. Amber adds a spark—not another competing button color.

Ink

--quest-ink

#1A1512

Paper

--quest-paper

#FBF7EF

Canvas

--quest-canvas

#F1EADD

Action

--quest-action

#C94A1F

Spark

--quest-spark

#F0A03B

Soft ink

--quest-ink-soft

#554B43

Typography

DM Sans carries every role. Hierarchy comes from scale, weight, spacing, and contrast—not from mixing typefaces.

Display · 700 / 90%

Go somewhere.

Title · 700 / 96%

Pick what feels fun.

Heading · 700

There is always something worth doing.

Body · 400 / 160%

Find fun activities nearby, join people who are in, or start your own plan. The copy stays plain enough to understand on the first read.

Spacing

A 4px base keeps product layouts precise while preserving generous editorial rhythm.

1
4px
2
8px
3
12px
4
16px
6
24px
8
32px
12
48px
18
72px
24
96px

02 · Components

Actions should look like actions.

Controls use familiar shapes, visible states, and honest labels. Expressive styling never obscures what happens next.

Buttons

QuestButton

One primary action per view. The hard shadow belongs to the main action—not every surface.

Labels and status

QuestTag
Near youThis weekendHappening nowPlan locked

Section eyebrow

Useful context, not decoration.

Form fields

QuestField

Use an area, landmark, or neighbourhood.

Enter a complete email address.

Feedback

System signals

Saved to your list

You can come back to it anytime.

Plans can change

Confirm with the venue before you go.

Could not save this

Check your connection and try again.

03 · Photography

Show the city people can actually enter.

Use specific, recognisable places and human moments. Avoid synthetic scenes, empty lifestyle gloss, and images that could be any city.

A lively Lagos place featured on QuestReal place
Let the place do the persuading.
Landmark Beach under a bright Lagos skyReal setting
A place people can picture themselves in.
Choose

Specific Lagos places

Landmarks, venue texture, recognisable streets, water, food, art, and people in motion.

Crop

Close enough to feel present

Keep the activity legible. Avoid distant, empty scenes and cluttered collages.

Treat

Sharp editorial frames

No soft card radii. Reserve the offset shadow for featured imagery.

04 · Principles

A system with an opinion, not a costume.

01

Be direct.

Say what people can do and where the action goes. Cleverness comes after clarity.

02

Feel local.

Use Lagos with specificity and respect. Real places beat generic lifestyle imagery.

03

Make room.

Editorial marketing can be loud. Product screens should quieten down and help people choose.

Do

  • Use one obvious primary action.
  • Write short labels people understand instantly.
  • Let photography carry the sense of place.
  • Use edges, dividers, and spacing to make hierarchy.

Avoid

  • Generic rounded cards on every surface.
  • Gradients, purple accents, and decorative 3D blobs.
  • Multiple orange buttons competing in one view.
  • Making every product screen look like a campaign.

The standard

Make going out feel easy.

quest

Quest design system · Living reference · 2026